Kylie seems to appreciate and be inspired by the videos we watched in class as much as I was. We were both fascinated by how designers are using nature and some natural processes we've never heard of to create new products. It seems like both of our ideas of design are broadening with this class.
Payton found some interesting faces for the "Found Faces" journal. She definitely looked really hard to see them. I like how she stuck to one general are (Short North and her Apartment) to find the faces. It shows how you can find faces in anything even while taking a walk.
David has the best faces that I've seen so far looking through the blogs. His captions were hilarious, as well. It really gives a context to the pictures and shows you what to look for. I like how he grouped the faces according to the emotion he thought they were displaying. Very cool.
Friday, April 29, 2011
Sunday, April 24, 2011
Journal: Found Faces
Sink face! It's winking
Outlet plug faces! They're twins.
The top of an alarm clock
Clock face!! Get it?? Hahaha...
Traffic light face!! (please don't attempt to take face pictures while driving)
Contact case+retainer case=FACE!
A03
My team for A03 was the Jacks: Kylie (Kylie's blog), David (David's blog), and Payton (Payton's blog). We figured out the clues by recalling the tour we got in class a few weeks ago and looking up what we didn't know on Kylie's phone. We walked together to find the clues, and split up into teams when taking the pictures. Kylie took most of the pictures, while Payton, David and I remembered who designed what buildings. We all discussed how to make the pictures into a good composition since none of us are into photography very much. We went to Knowlton first, and snapped a picture of the Science and Engineering library along the way. After that, we went to Thompson, and lastly, the Wexner.
Clue 01: We found this Barcelona chair at the Knowlton architecture building.
The Barcelona chair was designed by Mies van der Rohe and his partner, Lilly Reich. The design is misattributed frequently as Mies' work alone. (always forgetting the woman, tsk tsk tsk.)
The design was inspired by the thrones of Pharoahs and Romans. I found this info here: http://www.modernfurnitureclassics.com/index.php/main_page/editorial/title/Title%2013
Clue 02:
We found this sweet looking chair in Knowlton.
That's me reading Harvard Design Magazine. This is the Pastil chair designed by Eero Aarnio. The chair is made of fiberglass and won the American Industrial Award in 1968. (http://www.eero-aarnio.com/24/Objects/Pastil_Chair.htm)
Clue 03:
The Wexner Center for the Arts was designed by Peter Eisenman. It was his first major public building.
The brick towers on the outside were designed to commemorate the Armory building, which had burnt down in 1958 where the Wexner sits now. (http://www.search.com/reference/Wexner_Center_for_the_Arts)
Clue 04:
The Science and Engineering Library was designed by Philip Johnson.
Clue 05:
The Thompson Library was designed by Acock & Associates.
The renovation of the library cost $109 million dollars and opened in August 2009. (http://www.wosu.org/blogs/arts/renovated-osu-library-to-open/)
Clue 01: We found this Barcelona chair at the Knowlton architecture building.
The Barcelona chair was designed by Mies van der Rohe and his partner, Lilly Reich. The design is misattributed frequently as Mies' work alone. (always forgetting the woman, tsk tsk tsk.)
The design was inspired by the thrones of Pharoahs and Romans. I found this info here: http://www.modernfurnitureclassics.com/index.php/main_page/editorial/title/Title%2013
Clue 02:
We found this sweet looking chair in Knowlton.
That's me reading Harvard Design Magazine. This is the Pastil chair designed by Eero Aarnio. The chair is made of fiberglass and won the American Industrial Award in 1968. (http://www.eero-aarnio.com/24/Objects/Pastil_Chair.htm)
Clue 03:
The Wexner Center for the Arts was designed by Peter Eisenman. It was his first major public building.
The brick towers on the outside were designed to commemorate the Armory building, which had burnt down in 1958 where the Wexner sits now. (http://www.search.com/reference/Wexner_Center_for_the_Arts)
Clue 04:
The Science and Engineering Library was designed by Philip Johnson.
The arches are extremely interesting. I think they emphasize the height of the building and invite people to walk through them.
The Thompson Library was designed by Acock & Associates.
The renovation of the library cost $109 million dollars and opened in August 2009. (http://www.wosu.org/blogs/arts/renovated-osu-library-to-open/)
Thursday, April 21, 2011
CR02
I found the last two lectures to be really helpful. The lectures were about designing for the environment and designing for accessibility.
The design for accessibility lecture correlated fairly well with my Womens Studies class. In that class, we read an article by a disable woman telling about her experiences facing prejudice for being disabled and being a woman. She described how there are many disability levels, and every individual faces different problems. I think this is something designers should keep in mind with designing buildings and products. Every individual with a disability has a different experience so it's important to have designs that work for individuals. I think the Knowlton architecture building on campus does a good job of being designed for a variety of individuals. It has a ramp and an elevator to suit people's needs. The ramp is easily accessible for all, and it's not hidden in the back of the building like many other buildings on campus. Designing for accessibility is something that is very important and should be at the forefront of every designer's mind.
The designing for the environment lecture got me thinking about issues I had heard about, but was not very familiar with. I've definitely noticed our society's obsession with "going green." Every product, restaurant, and store claims to be "green." However, the issues of designing products for affordable repair, not wasting unrenewable resources, and questioning the ultimate consequences of a design are obviously not being taken into account as much as they should be. The example Gabe Tippery used in class about the curling iron really made this concept concrete to me. It doesn't seem that difficult to sell springs to repair a curling iron, but companies are greedy and want people to buy a brand new iron. We should really be more concerned with the effect of all this waste rather than the monetary profits.
Designing for accessibility and for the environment are two very important topics I will study if I choose to become a designer. I will also be more conscious and careful when buying products and throwing things away.
The design for accessibility lecture correlated fairly well with my Womens Studies class. In that class, we read an article by a disable woman telling about her experiences facing prejudice for being disabled and being a woman. She described how there are many disability levels, and every individual faces different problems. I think this is something designers should keep in mind with designing buildings and products. Every individual with a disability has a different experience so it's important to have designs that work for individuals. I think the Knowlton architecture building on campus does a good job of being designed for a variety of individuals. It has a ramp and an elevator to suit people's needs. The ramp is easily accessible for all, and it's not hidden in the back of the building like many other buildings on campus. Designing for accessibility is something that is very important and should be at the forefront of every designer's mind.
The designing for the environment lecture got me thinking about issues I had heard about, but was not very familiar with. I've definitely noticed our society's obsession with "going green." Every product, restaurant, and store claims to be "green." However, the issues of designing products for affordable repair, not wasting unrenewable resources, and questioning the ultimate consequences of a design are obviously not being taken into account as much as they should be. The example Gabe Tippery used in class about the curling iron really made this concept concrete to me. It doesn't seem that difficult to sell springs to repair a curling iron, but companies are greedy and want people to buy a brand new iron. We should really be more concerned with the effect of all this waste rather than the monetary profits.
Designing for accessibility and for the environment are two very important topics I will study if I choose to become a designer. I will also be more conscious and careful when buying products and throwing things away.
Sunday, April 17, 2011
Designer research project part 3: April Geiman
April Greiman is a trailblazer of graphic design. She boldly entered a field that was predominantly male and worked with the Mac and other revolutionary technology. Greiman was born in 1948 in New York City, but opted to move to LA after school. She earned her BFA at the Kansas City Art Institute and was a graduate student in Switzerland. She currently is the owner and principal for the design company Made In Space, Inc.
According to AIGA, Greiman was the director of the graphic arts program at CalArts (California Institute of the Arts) in 1982. She initiated changing the name of the program from "graphic arts" to "visual communication", since she felt that graphic arts was "too limiting." This change showed Greiman's insight into the ever-changing design field. Upon reading this, I was reminded that OSU's department is named Visual Communication as well.
Greiman is a huge proponent of Mac use in design. She is only interested in hiring designers who collaborate, rather than work as "lone geniuses."
She claims to be "all for true meaning, where it can be excavated or found." I feel that this motto is relevant for designers who want to create meaningful works, rather than simply advertisements aimed to sell something, or work that is just meant to "look pretty."
I am extremely inspired by April Greiman's innovation and trailblazing. She is a fearless leader in design. By instigating the use of Macs and causing design to be seen as a communication technique and a collaborative effort, she has revolutionized the world of design.
Sources: Women of Design by Bryony Gomez-Palacio and Armin Vit, 2008, published by F+W Publishing, print.
http://www.aiga.org/content.cfm/medalist-aprilgreiman
According to AIGA, Greiman was the director of the graphic arts program at CalArts (California Institute of the Arts) in 1982. She initiated changing the name of the program from "graphic arts" to "visual communication", since she felt that graphic arts was "too limiting." This change showed Greiman's insight into the ever-changing design field. Upon reading this, I was reminded that OSU's department is named Visual Communication as well.
Greiman is a huge proponent of Mac use in design. She is only interested in hiring designers who collaborate, rather than work as "lone geniuses."
She claims to be "all for true meaning, where it can be excavated or found." I feel that this motto is relevant for designers who want to create meaningful works, rather than simply advertisements aimed to sell something, or work that is just meant to "look pretty."
I am extremely inspired by April Greiman's innovation and trailblazing. She is a fearless leader in design. By instigating the use of Macs and causing design to be seen as a communication technique and a collaborative effort, she has revolutionized the world of design.
Sources: Women of Design by Bryony Gomez-Palacio and Armin Vit, 2008, published by F+W Publishing, print.
http://www.aiga.org/content.cfm/medalist-aprilgreiman
mural by April Greiman
http://www.publicartinla.com/LA_murals/Hollywood/greiman_vermont.jpg
Stamp commemorating the 19th amendment by April Greiman
http://elizabethk.com/class4/stamp1.jpg
Does it Make Sense? by April Greiman
http://idsgn.org/images/design-discussions-april-greiman-on-technology/design_quarterly__full.jpg
Designer Research Project part two: Moira Cullen
Coca-cola is a brand that we see everyday on vending machines, in supermarkets, on commercials, and on semi-trucks rolling down the highway. The mind behind this famous logo is Coca-cola's design director of North America, Moira Cullen. Cullen describes her design education as "never-ending". Prior to designing Coke, Cullen worked as head of the corporate design group at Hallmark. She recently began to work as the senior director of the Hershey Company as well. Moira Cullen says, "Ultimately, design-in its many incarnations-is my way of connecting with the world." Cullen values design as a form of communication, and Coke's omnipresence in the advertising world makes her extremely connected.
Sources: Women of Design by Bryony Gomez-Palacio and Armin Vit, 2008, F+W Publications, Inc., print. and:http://www.brandpackaging.com/Articles/Feature_Articles/BNP_GUID_9-5-2006_A_10000000000000604581
Sources: Women of Design by Bryony Gomez-Palacio and Armin Vit, 2008, F+W Publications, Inc., print. and:http://www.brandpackaging.com/Articles/Feature_Articles/BNP_GUID_9-5-2006_A_10000000000000604581
http://www.thedieline.com/storage/post-images/02_01_11_TD23.jpg?__SQUARESPACE_CACHEVERSION=1296603243745
http://www.brandpackaging.com/Articles/Feature_Articles/BNP_GUID_9-5-2006_A_10000000000000604581
Designer research project part one: Edith Head
When I started brainstorming ideas for this project, I was in the fine arts library after our tour and just picked up a random book about designers and flipped it open. It opened straight to Edith Head, a popular costume designer for movies. Later that week, I came across a book titled Women of Design that had short biographies, pictures, and interviews with women in design professions. After that, I knew I was going to choose three women designers to research. I chose Edith Head and Moira Cullen for my short research, and April Greiman for my more in depth research.
When I watch a movie, I'm always fascinated by the costumes the characters are wearing. The clothes say a lot about the character. Bad costumes are extremely distracting, and great costumes help transport me into the time period of the film (not to mention, they're great Halloween costumes ideas). Edith Head designed costumes for some of my favorite movies, including Roman Holiday (starring Audrey Hepburn) and Alfred Hitchcock's Vertigo. Information from: http://www.imdb.com/name/nm0372128/
Edith Head earned her education for the University of California, Berkeley, and Stanford. She worked for Paramount pictures starting in 1923, and eventually became the head costume designer for Paramount. She was nominated for about 40 Academy Awards for best costume designer, and won 8. She left Paramount and worked for Universal Studios in 1967 until her death in 1981. Information from: http://www.fandango.com/edithhead/biography/p93857
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpk3AQKAnQjpcBFSM0wNrARw7uX3Y8-nRB5U5t2zX5WIt0ZIwsS6NJlYWzsS_2bZ5-NY1jjpx6iKAqZAVlkdktOZju7Wv6K1ckZm9wVpnFJemttucbPWjjz2urEZItOOjLjuUEUmL9jeMs/s400/audrey_hepburn_sabrina.jpg
This is Edith Head's design for Sabrina.
When I watch a movie, I'm always fascinated by the costumes the characters are wearing. The clothes say a lot about the character. Bad costumes are extremely distracting, and great costumes help transport me into the time period of the film (not to mention, they're great Halloween costumes ideas). Edith Head designed costumes for some of my favorite movies, including Roman Holiday (starring Audrey Hepburn) and Alfred Hitchcock's Vertigo. Information from: http://www.imdb.com/name/nm0372128/
Edith Head earned her education for the University of California, Berkeley, and Stanford. She worked for Paramount pictures starting in 1923, and eventually became the head costume designer for Paramount. She was nominated for about 40 Academy Awards for best costume designer, and won 8. She left Paramount and worked for Universal Studios in 1967 until her death in 1981. Information from: http://www.fandango.com/edithhead/biography/p93857
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpk3AQKAnQjpcBFSM0wNrARw7uX3Y8-nRB5U5t2zX5WIt0ZIwsS6NJlYWzsS_2bZ5-NY1jjpx6iKAqZAVlkdktOZju7Wv6K1ckZm9wVpnFJemttucbPWjjz2urEZItOOjLjuUEUmL9jeMs/s400/audrey_hepburn_sabrina.jpg
This is Edith Head's design for Sabrina.
Edith Head's design for Vertigo.
http://www.colettepatterns.com/blog/fashion-history/edith-head-dress-doctor
Edith Head's design for Rear Window.
http://www.colettepatterns.com/blog/fashion-history/edith-head-dress-doctor
RR01
I read the first six chapters of John Heskett's Design: A Very Short Introduction, and was able to pick out some of the main themes we've been discussing in class. The first few chapters were about the history of design and mentioned the "form follows function" (p. 24) and "form follows fiction" (p. 25) ideas. I find these ideas to be particularly interesting since in design it seems that the ideal goal is to have a product/graphic/space that's both beautiful and functional.
Additionally, I noticed that Design as Communication was a recurring theme throughout the text. Pgs. 34-35 discussed how design communicates cultural messages and values and how a design could take on a totally different meaning in a different culture.
Pg. 52 mentioned how the ADA and recycling place constraints on designers and require them to be more creative with meeting the needs of clients and creating designs that are both functional and good for the earth. I also found it interesting that evolving technology is extremely important for designers to keep up on. Pg. 53 describes how technology plays a pivotal role in designing and how many designs have been completely revolutionized due to innovative technology.
The text did a good job of relating design to advertising and marketing. Designers constantly have to be aware of what the public wants and what is the best way to present a product, space, or visual communication to their audience. The goal of many designers is to get the public to "have what they never knew they wanted" (pg. 42). Much of the products and conveniences we have today we never would have missed if we didn't know about them before, but since they are here and available, we feel we can't live without them. That is the mark of a truly great design, in my opinion. A product that is so convenient, beautiful, and functional, that we would feel lost without it.
Additionally, I noticed that Design as Communication was a recurring theme throughout the text. Pgs. 34-35 discussed how design communicates cultural messages and values and how a design could take on a totally different meaning in a different culture.
Pg. 52 mentioned how the ADA and recycling place constraints on designers and require them to be more creative with meeting the needs of clients and creating designs that are both functional and good for the earth. I also found it interesting that evolving technology is extremely important for designers to keep up on. Pg. 53 describes how technology plays a pivotal role in designing and how many designs have been completely revolutionized due to innovative technology.
The text did a good job of relating design to advertising and marketing. Designers constantly have to be aware of what the public wants and what is the best way to present a product, space, or visual communication to their audience. The goal of many designers is to get the public to "have what they never knew they wanted" (pg. 42). Much of the products and conveniences we have today we never would have missed if we didn't know about them before, but since they are here and available, we feel we can't live without them. That is the mark of a truly great design, in my opinion. A product that is so convenient, beautiful, and functional, that we would feel lost without it.
J03
After browsing through a few of my peers' blogs, I realized we have a lot more in common than I originally thought. It turns out that almost everyone whose blog I read expressed some nervousness about going into Design, whether as a major or minor, and also expressed some uncertainty about what exactly they want to be when they "grow up." I can definitely relate to that. It's good to know I'm not alone with being unsure about my future, considering changing my major multiple times, and wanting to be involved in a career that's both practical and creative.
I enjoyed Payton's patterns blog. I liked how the patterns used were from buildings and places around campus that I see every day, but don't stop and look at very often. It's cool how Payton was able to stick to a theme and turn something that's easily passed over into an interesting blog post. Payton's blog is here: (http://paytondsgn200.blogspot.com/)
I agree with Kylie when she said "I was amazed at how much work and creativity goes into the design of products that I never really thought much about." (http://kkyylliiee.blogspot.com/) That's exactly how I felt on the first day of class when we were discussing the history of design and particularly the different types of chairs. I usually just sit in a chair and don't think about how much work and creativity went into the design of the chair. Product designers are constantly brainstorming on how to make our life more comfortable, yet we rarely realize it unless something isn't working right...then we just get pissed at them for being bad at their jobs.
I'll be looking forward to seeing what everyone else posts on their blogs for the rest of the quarter :)
I enjoyed Payton's patterns blog. I liked how the patterns used were from buildings and places around campus that I see every day, but don't stop and look at very often. It's cool how Payton was able to stick to a theme and turn something that's easily passed over into an interesting blog post. Payton's blog is here: (http://paytondsgn200.blogspot.com/)
I agree with Kylie when she said "I was amazed at how much work and creativity goes into the design of products that I never really thought much about." (http://kkyylliiee.blogspot.com/) That's exactly how I felt on the first day of class when we were discussing the history of design and particularly the different types of chairs. I usually just sit in a chair and don't think about how much work and creativity went into the design of the chair. Product designers are constantly brainstorming on how to make our life more comfortable, yet we rarely realize it unless something isn't working right...then we just get pissed at them for being bad at their jobs.
I'll be looking forward to seeing what everyone else posts on their blogs for the rest of the quarter :)
Sunday, April 10, 2011
Found Patterns: Around the House
Found: on my bedspread. I like this because it looks Victorian. I like how the pattern is intricate, yet it only uses two colors.
Found: on a dress in my closet. I like that it's simple, yet pops because of the bright turquoise color.
Found: on a shirt in my drawer. I like that it's black and white. The pattern is seemingly random, yet works together to form a coherent whole.
Found: on a chair in my mom's room. I love that it has flow-y, organic flowers alternating with a symmetrical pattern. Also, it's got a great '70's ish vibe (I have a sneaking suspicion it really is from the '70's, but who knows.)
Found: on my sister's bedspread. Once again, this pattern only uses black and white, yet still remains interesting. I love music, too, so it's just a great overall pattern.
Found: on my sister's pillow. It's wild, and uses neutral colors to form an interesting pattern. It's a man-made version of a pattern found in nature.
Found: on a folder. Black and pink is a sweet color combination, and I like that the pattern moves together to form a large pattern in the middle.
Found: in the coat closet. Houndstooth is classy, interesting, and uses only black and white.
Found: in the coat closet. This plaid pattern is cool because it looks rather vintage. It uses a pop of light blue to balance out the neutral brownish color.
Found: on my sister's dress. I like that it's colorful paint splatters set against a plain white background. I also like that it's random but still forms a pattern (similar to my black and white paint splatter pattern).
Friday, April 8, 2011
CR01
Coming into Design 200, I was looking forward to getting an basic overview of the design field. So far, I have gotten what I expected, along with some surprises.
The first lecture class was a brief history of the design field. We discussed issues surrounding design such as large scale and small scale. Particularly, how designers of the past were mainly concerned with large scale products such as trains, while designers of the present are mainly concerned with "black turtleneck sweaters and glasses" or rather, small scale. The video we watched focused on the large scale vs. small scale issue. It made me think: what are we doing in the present design field that is life-changing? What could we do to better people's lives? We appear to have all the modern conveniences, which is perhaps why design has scaled down. But there are many more large-scale tasks designers could undertake. One was mentioned in the last class regarding medical tools for obese patients. While small scale designs are important, designers can't forget the "big picture" of design.
The next lecture class discussed "what do designers do?". After reading the title of the lecture, I must admit I was less than thrilled to listen to the lecture. I thought, "well duh, they design stuff". I was ignorant, however, with the sheer amount and variety of products they design. I never would have considered medical tools as the work of a designer, or so many of the common logos and advertisements I see on a daily basis. The video we watched showed a designer in action and describing his works. What particularly struck me about the video was that he had changes he wanted to make to his past designs, such as the UPS logo. I realized then that design is a constantly evolving field and that a design is never exactly "finished". There is always room for improvement and innovation. Design is a field of great creativity, more so than I imagined going into the class. I am interested to learn more about what designers do and particularly, how they do it.
The first lecture class was a brief history of the design field. We discussed issues surrounding design such as large scale and small scale. Particularly, how designers of the past were mainly concerned with large scale products such as trains, while designers of the present are mainly concerned with "black turtleneck sweaters and glasses" or rather, small scale. The video we watched focused on the large scale vs. small scale issue. It made me think: what are we doing in the present design field that is life-changing? What could we do to better people's lives? We appear to have all the modern conveniences, which is perhaps why design has scaled down. But there are many more large-scale tasks designers could undertake. One was mentioned in the last class regarding medical tools for obese patients. While small scale designs are important, designers can't forget the "big picture" of design.
The next lecture class discussed "what do designers do?". After reading the title of the lecture, I must admit I was less than thrilled to listen to the lecture. I thought, "well duh, they design stuff". I was ignorant, however, with the sheer amount and variety of products they design. I never would have considered medical tools as the work of a designer, or so many of the common logos and advertisements I see on a daily basis. The video we watched showed a designer in action and describing his works. What particularly struck me about the video was that he had changes he wanted to make to his past designs, such as the UPS logo. I realized then that design is a constantly evolving field and that a design is never exactly "finished". There is always room for improvement and innovation. Design is a field of great creativity, more so than I imagined going into the class. I am interested to learn more about what designers do and particularly, how they do it.
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