Thursday, May 26, 2011

RR04: Heskett chapters 9-10

The final two chapters of the Heskett book were called "Contexts" and "Futures."

"Contexts" is about how contexts that designers are in affect their work. There are three main contexts: professional organization (how designers see themselves), business, and government policy. The chapter explains how design is a unique profession that is not dependent on many large organizations. Some large organizations exist, such as AIGA, but the USA does not have a design policy (pg 123). The reason being that design is so arbitrary that it would be hard for the government to support. Design is mainly an independent profession, and although affected by these contexts, is not dependent on them. The last paragraph of the chapter cites a fourth context for design: public opinion. This is the context in which the public understands and interprets design. It seems that the public doesn't realize the extent to which design affects them and their lives. I certainly didn't before taking this course.

"Futures" describes the evolution of design. It predicts that design will continue to evolve much the same way it has historically: in layers, rather than linear. The concepts that are prevalent in design now will be pushed and expanded a little at a time. People in poverty and "third-world" countries provide the most need for designers and the field of design to expand to them. Design is beginning to be more conscious of people's needs and of the environment both on large and small scales. It is clear the we need designers who can push the field further into these areas and who will be willing to educate themselves and understand the world around them and the field of design.

J10: final thoughts on the course

This class has been great to give me a brief overview of design history, concepts, and processes. I thought it was organized effectively and participatory.

There were a few things I didn't like about the course. We read two books that we never talked about in class, and only responded to in our blogs. I would have liked to talk about the readings in class in order to make them more concrete and correlate better with the other material we learned.

I loved how Gabe Tippery was laid back and fun. He encouraged creativity and made a comfortable class where everyone talked to everyone else. I could tell he loves to teach. Sometimes, however, he didn't motivate me to complete assignments because I didn't feel that he really cared about the work.

The blog format was interesting and something I've never done for a class before. I  enjoyed trying something new. I also liked that there were no tests. However, I felt that the course was almost too basic and easy and didn't adequately prepare those of us who want to take the design exam. We talked about the exam a little bit, but it sounds like it's a really tough process and one that's very competitive. The laid back atmosphere of the class didn't provide preparation for a strenuous exam.

Although there were some things that could be improved, Design 200 is a good basic course and one that I'm glad I've taken. I feel that I have a better idea of what design is and how it works. I'm still on the fence about my major, but at least I have more tools to decide.

J09: Coleman Process Documentation

My team was the Jacks: DavidPayton, and Kylie.

Our presentation is here:  http://prezi.com/pbpdn_wcehpu/ustemsils/ and is also embedded in Kylie's blog.

Our project was a "ustemsil," which is a handle that comes with different attachments for cooking. It's best to use in small spaces, such as apartments. We were interested in working with the versatility and compactness of Coleman products and creating something that could help the company branch into the home goods department. We thought this was a great idea because it's based off of the swiss army knife idea which is a tool commonly used when camping. We also thought it was a great transition for Coleman to branch into home goods since it's close to what they do best, yet innovative enough to help them expand.

Our group worked really well together. Together we explored Prezi and Google Sketchup both of which none of us had used before. Kylie put together the presentation and did sketches, David worked on Sketchup to design the handle and the kiosk, Payton redesigned the logo and the packaging, and I helped with product design and did sketches. Everything was split pretty evenly between the team.

I felt that I did well with the sketches for the group, and also offered suggestions on the other team members' work. I think I could have done better by taking on more of a workload and being more of a leader. However, I felt we had some pretty strong leaders in the group already and it wouldn't have been good to have too many leaders.

I think our presentation went really well. We were able to articulate our product and answer questions surrounding it. It was nice to put the concepts we've been learning all quarter to work.

CR05

The last two classes for Design 200 were watching my classmate's presentations for assignment 5: coleman for the home. I thought most of the presentations were interesting, and there are definitely some creative thinkers in my class. I could tell which teams really put a lot of effort into their projects and which teams didn't. I thought some of the ideas were a little too far-fetched and didn't match Coleman's values. I don't see Coleman as a very high-tech company. I think they mainly supply simple, yet innovative camping supplies, so I don't think they would branch into the home goods department using technology. However, the presentations that involved high tech gadgets were well put together and thought out. Also, some of the teammates talked way too long and some of the technology they used went over my head and wasn't adequately explained. Overall, I think the presentations were great and that whichever classmates choose to major in design will do well.

Monday, May 16, 2011

CR04

There isn't a lot to review for the Course Reflection since most of what we've been doing is working in groups on our "Coleman for the Home" project. It has been interesting to see what the teams have come up with and how we can work so well with people we don't know that well. It's also been great to get Gabe's input and see his perspective on our ideas. Since we are all new to design for the most part, I think it's fun to see how creative we can be without having much background in what's technically "right."

I'm a little stressed to make sure our group finishes our project on time, but also excited to present it to the class and see how they react. I'm pretty pumped to see what everyone else has come up with, too, and how they finalize their projects. It's also been great to see people use Google Sketch Up and try a hand in working with some computer programs.

We've been theorizing about design all quarter, and now it's time to put it into practice. This will really tell who likes design as a career and who would prefer a different path.

J08: Media Review

I chose the topic of Legal Issues in Design. The classes where we watched the Remixer's Manifesto video were particularly interesting to me, as well as the concept of constraints on design due to legal issues. Legal issues are not always the most fun to talk about, and most creative people don't like to be restrained by rules. However, working within the law is necessary in order to have a successful design business and to get clients to hire you. I wanted to mainly research copyright law with regards to graphic designers, and legal contracts between clients and designers.

1. I found information on copyright law from AIGA. The information is located on their website: http://cpm.aiga.org/legal_issues/copyright-basics-for-graphic-designers

This is a good website that defines what exactly a copyright is ("exclusive right to control reproduction and commercial exploitation of your creative work"). It also gives some tips about how to use copyright law, including if you should own your copyrights or if the client should (this website recommends that you always own your copyrights-not the client). It also gets into the issues of infringement (when someone uses your work without your permission), and fair use, which we talked extensively about in class. Fair use limits infringement in non-commercial and educational settings as well as parodies. Another thing I found interesting was that you have copyright ownership as soon as you create a work, but that ownership does not mean much until you register your copyright with the government. Registration should be done as soon as possible even though it is costly.

2. This is information on fair use in copyright law that comes directly from the government: http://www.copyright.gov/fls/fl102.html.

The web page states that "The distinction between fair use and infringement may be unclear and not easily defined." This is an obvious reason why so many lawsuits have occurred over fair use. It also states that one must get permission from the copyright owner rather than the copyright office in order to use a work. Qualities that make a reproduction fair use are included in the article as well. The most common is for education.

3. I found this website that is a database for all questions about copyright law and fair use: http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/

This page provides and extensive list of all questions relating to copyright and fair use and is a great resource for all designers. If you have a question, you can just click on one of the links and be provided with a great deal of information that answers your questions accurately and concisely. A blog is also included on the site as well as a link to top news that keeps the reader up to date on all things related to copyright law, infringement, and fair use.

4. This is a basic webpage that provides information on contracts for graphic designers: http://graphicdesign.about.com/od/contracts/a/contract.htm

I thought this page was helpful, since it gives step by step instructions on how to put together a contract between graphic designers and clients. It outlines the payment plans, copyright law, materials, and time frame plans. It doesn't give specific instructions on what is best to put for each specific item, but it's a great starting point for what to include.

5. This page sets out the basics for freelance designers interacting with clients: http://freelancedesign.lifetips.com/cat/61542/graphic-designers/index.html

I thought this page was good since it was easy to read, and provided guidelines for how to best work with your clients and make the most out of your work. Summarizes 34 tips on working with clients as well as tips for clients as they hire a designer. Also includes some helpful tips on contracts and law.

Saturday, May 14, 2011

RR03

The rest of Cradle to Cradle was interesting. Chapter 1 gives a short summary of the Industrial Revolution and its consequences, equating it with the Titanic ship, huge, and disastrous. The Industrial Revolution had plenty of advantages and conveniences, but it also set us on the path of doing damage to our environment. One statistic given is that 90% of our products turn straight into waste. It was also mentioned that the Industrial Revolution ignored diversity in nature and in culture, running like a machine and creating a homogenous environment. It also added stress to our bodies from coming into contact with unknown toxins, which in turn stressed out our immune systems causing diseases such as cancer. These effects were unintentional, but obviously dangerous.

Chapter 2 is titled "Why being "less bad" is no good." It talks about how our thought process is that harm on the environment is unavoidable, so we make it less bad than it would be if we didn't heed it at all. The authors' argument is that we should work on eliminating these effects altogether. They criticize the "eco-efficiency" approach to design, however well-intentioned it may be. They say how "efficiency,"although practical, is not creative, and not enjoyable. One example mentioned is that an "efficient Nazi" is a terrifying thing.

Chapter 3 builds from Chapter 2 and suggests a solution to the eco-efficiency problem. The solution is "eco-effectiveness," and is built on the idea that instead of reducing what we use, we should totally rethink the problem. The book itself is the best example of this concept. The book, instead of choosing soy-based ink and recycled paper, chose to rethink the design of books themselves. They made the book out of completely different materials than ordinary books. This concept is creative, effective, and efficient.

Chapter 4 introduces the meaning of the title of the book, Cradle to Cradle. The chapter is titled "Waste equals food" and explains how nature doesn't leave any waste and we should aim to emulate nature (a theme we have talked about in class.) It describes "biological nutrients" as products that can be returned to the earth. The chapter states that most products can be designed as biological nutrients. Technical nutrients are products that can be reused in the factories to make other products. Between these two types, nearly all of our waste is recyclable. What's not is defined as "unmarketables" and is usually hazardous wastes.

Chapter 5 is titled "respect diversity." It explains how all manufacturers should be conscious of the different environments and cultures in which they make products. We can utilize the resources of a particular area in the most effective way once we learn about the diverse atmosphere. The chapter ends with, "instead of using nature as a mere tool for human purposes, we can strive to become tools of nature who serve its agenda too." This quote explains how, instead of making nature serve us, we can serve nature, and work together.

The last chapter is titled "putting eco-effectiveness into practice." The chapter uses the Ford Motor Company as an example of a manufacturer who has put eco-effectiveness into practice. They remodeled their factories in an eco-friendly way and became the trailblazer for other manufacturers to look up to. Five steps are given that make eco-effectiveness extremely practical for the consumer, the designer, and the manufacturers

Cradle to Cradle is a great book, and one that I will use as a reference if I become a designer, and now as a consumer. It's easy to read and informative. The only complaint I have is that it's extremely heavy compared to other books of its size. But I suppose I could use a workout anyways. The end of the last chapter used Nike as an example of another eco-effective manufacturer. I just read about Nike in another book for my Womens Studies class, only in that article, Nike was criticized for underpaying its (mostly women) laborers in Eastern countries. This brings up another extremely relevant issue with regards to designing and marketing. We must not only be conscious of our effects on the natural environment, but also our effects on the cultural environment in countries where our goods are manufactured and marketed. I believe the two go hand in hand and are extremely important issues to designers. We must be conscious of the way products affect people, and the way the manufacturing of products affect people and invent ways to make the products and the environment better for all.

J07: Peer Review

Instead of reviewing the Jacks, I'm gonna pick three different blogs to check out and see what they've come up with! Switching it up a little bit today.

The first blog I checked out was Erica L.'s blog. I'm not sure exactly who this is, but I think her blog is clean and concise. I like her letterforms since they are creative, yet I can still tell what letter it is. I thought the science goggles were especially clever. I also like how she stuck to one particular color palette. I wonder if that was intentional. She also had some sweet faces from the sides of buildings.

The second blog I checked out was S. Golnaz M.'s blog. Her course reflection was interesting because she related the material we talked about in class to her personal experience. She mentions how hearing from the Cabego group was helpful because it shows there's "life after graduation." I feel the same way too; it's good to see that people have jobs after getting a design degree (even if they had to create their own jobs). Her letterforms were creative, and it was cool that she found two of every letter that she chose. Some of them could have been cropped a little differently, however, just to make it clear what the letter was.

The last blog I checked out was Tyler B.'s blog. He mentions how in the Remixer's Manifesto video it shows how greedy corporations such as Disney have become since they sued a daycare for having Mickey on the wall. I agree with his statement that it's "ridiculous." I also liked his letterforms, especially his "A", "F", and "J". A couple of them, such as the "B", I had a hard time seeing what it was, but overall I think it's  a creative post.

Sunday, May 8, 2011

A04: Letterform Seek and Find

Eiffel tower-A

Mailbox-J

Porch support-S

Back of chair-C

Jack-X

Barrel handle-U

Hinge-V

Clothesline-T

Chair arm-G

Binder-i

Cup holder-Y

Brick-H

Saturday, May 7, 2011

J06-Online Scavenger Hunt

Manufacturers/retailers of outdoor recreation goods:

1.Coleman

2.Wenzel

3.Century

4.Concept International

5.The North Face

Trade show/exhibition booths for outdoor rec/sporting industry:

1.Trade-Show-Display-300x243.jpg
http://www.blogstoppage.com/wp-content/uploads/2009/11/Trade-Show-Display-300x243.jpg


21.The-first-ever-QNet-Sports-Sponsorships-Booth.jpg
http://blog.qnet.net/wp-content/uploads/2010/08/1.The-first-ever-QNet-Sports-Sponsorships-Booth.jpg


3SportShow2.jpg
http://rockfordsquire.com/wp-content/uploads/2010/03/SportShow2.jpg


Manufacturers/retailers of indoor home goods:


1. Ace Hardware

2.Kohler

3.Ikea

4. Whirlpool

5. Pier 1 Imports

Indoor home goods trade show/exhibition:


iha_2008_a.jpg
http://www.r-i-inc.com/cms/uploads/trade_events/iha_2008_a.jpg

www.archithings.com.jpg
http://www.archithings.com/wp-content/uploads/2010/12/Quinze-and-Milan-Seating-Furniture-Exhibition.jpg

510543272_da2011a6e8.jpg
http://farm1.static.flickr.com/191/510543272_da2011a6e8.jpg

Definition of "indoor home good":

I would define an "indoor home good" as a functional piece of design for the interior of a home. 

Examples of indoor home goods:

Coffee maker:
JuraCoffeeMaker_270x268.png
http://news.cnet.com/i/bto/20080617/JuraCoffeeMaker_270x268.png

Office chair:
Aeron-Chair-picture.jpg
http://www.the-aeron-chairs.com/wp-content/uploads/2011/01/Aeron-Chair-picture.jpg

Sink:
Kohler Undermount Bathroom Sink.jpg
http://plumbing.sg/images/Kohler%20Undermount%20Bathroom%20Sink.jpg

CR03

By far the most interesting thing we've covered in class the last week or so has been copyright law and the movie we watched (A Remixer's Manifesto).

Although the movie was interesting and well made, I didn't agree with everything that was said. I totally think that remixers should be able to remix other people's work, but I don't think everything should be "fair use." The best example I can think of is when I write a college level paper. If the guy in the video is right, and everybody's ideas were open to everyone else, then I technically wouldn't have to cite any sources in my paper (or my blog posts...) since everything would be "fair use." Plagiarism and copyright law are essentially the same thing. They both say, "if it's not your work and you use it without giving credit, you could get in serious trouble." Copyright law, however, is a much more extreme version of the plagiarism laws at school. The kid on the video that asked, "isn't this a little overboard?" was absolutely right. I think if a remixer wants to use someone else's song, he can do it without violating copyright law as long as he cites where the song came from. That's how I write my papers. I cite where the sources came from, but I don't have to ask the author for permission to quote them in my paper. As far as "fair use" goes, I think that would be great. You can use other people's work, giving credit where credit is due, but you don't have to ask permission since all work is open to interpretation. I also think that if you steal songs from the internet, then if you get caught you should have to pay what the song is worth....not thousands of dollars. Once again, that is a little "overboard."

The rest of the class has been interesting as well. I've enjoyed hearing from design students and watching them give their presentation. It all makes the design major seem more concrete than just talking about broad concepts. It's interesting to see what graduated students are up to. I'm still not 100% convinced that I want to apply for the major, but maybe with a few more guest speakers I'll be all in...we'll see.

Monday, May 2, 2011

RR02

The chapters in Heskett's book focused on Identity and Systems. The chapter on Identity really interested me, since I can see its direct application to Visual Communication Design. Many corporations and groups use designed logos as a symbol of their identity. A current events example I can think of is the American flag. It's a symbol of our country's unity. The example used in page 94 of the text refers to BP's redesigning their logo to mean "Beyond Petroleum" instead of "British Petroleum." Starbucks is another company that has recently redesigned their logo (it's very subtle, however). Identity is important in design and very influencing for consumers.
The chapter on Systems used a lot of examples from roadways. It relates how designers must be concerned with the larger systems in society and how it influences their work. Page 103 states that the system must be consistent and familiar to the user so as not to cause many problems. This is true, since I can think of times when I have encountered a poorly designed system and how frustrated I've been.

The Cradle to Cradle book is much easier to read and interesting than the Heskett book. Just from the introduction, I'm already interested and want to read more. The introduction talks about how the book is "not a tree" and how design and the environment should work together, similar to what we've talked about in class. I also found it interesting that on page 9 the author Bill states, "design is a signal of intention" and asks, "what is the very best that designers can intend?" It makes me think of how designers should be conscious of the effects of their design on the environment and on how the public perceives the message of the design. The introduction ends by saying "nature doesn't have a design problem. People do." Obviously that is a problem that the public and the designers need to work together to fix.

Friday, April 29, 2011

Peer Dialogue 2

Kylie seems to appreciate and be inspired by the videos we watched in class as much as I was. We were both fascinated by how designers are using nature and some natural processes we've never heard of to create new products. It seems like both of our ideas of design are broadening with this class.

Payton found some interesting faces for the "Found Faces" journal. She definitely looked really hard to see them. I like how she stuck to one general are (Short North and her Apartment) to find the faces. It shows how you can find faces in anything even while taking a walk.

David has the best faces that I've seen so far looking through the blogs. His captions were hilarious, as well. It really gives a context to the pictures and shows you what to look for. I like how he grouped the faces according to the emotion he thought they were displaying. Very cool.

Sunday, April 24, 2011

Journal: Found Faces

Sink face! It's winking

Outlet plug faces! They're twins.

The top of an alarm clock

 Clock face!! Get it?? Hahaha...
Traffic light face!! (please don't attempt to take face pictures while driving)

Contact case+retainer case=FACE!

A03

My team for A03 was the Jacks: Kylie (Kylie's blog), David (David's blog), and Payton (Payton's blog). We figured out the clues by recalling the tour we got in class a few weeks ago and looking up what we didn't know on Kylie's phone. We walked together to find the clues, and split up into teams when taking the pictures. Kylie took most of the pictures, while Payton, David and I remembered who designed what buildings. We all discussed how to make the pictures into a good composition since none of us are into photography very much. We went to Knowlton first, and snapped a picture of the Science and Engineering library along the way. After that, we went to Thompson, and lastly, the Wexner.



Clue 01: We found this Barcelona chair at the Knowlton architecture building.
The Barcelona chair was designed by Mies van der Rohe and his partner, Lilly Reich. The design is misattributed frequently as Mies' work alone. (always forgetting the woman, tsk tsk tsk.)
The design was inspired by the thrones of Pharoahs and Romans. I found this info here: http://www.modernfurnitureclassics.com/index.php/main_page/editorial/title/Title%2013

Clue 02:
We found this sweet looking chair in Knowlton.
That's me reading Harvard Design Magazine. This is the Pastil chair designed by Eero Aarnio. The chair is made of fiberglass and won the American Industrial Award in 1968. (http://www.eero-aarnio.com/24/Objects/Pastil_Chair.htm)

Clue 03:
The Wexner Center for the Arts was designed by Peter Eisenman. It was his first major public building.
The brick towers on the outside were designed to commemorate the Armory building, which had burnt down in 1958 where the Wexner sits now. (http://www.search.com/reference/Wexner_Center_for_the_Arts)

Clue 04:
The Science and Engineering Library was designed by Philip Johnson.
The arches are extremely interesting. I think they emphasize the height of the building and invite people to walk through them.



Clue 05:
The Thompson Library was designed by Acock & Associates.
The renovation of the library cost $109 million dollars and opened in August 2009. (http://www.wosu.org/blogs/arts/renovated-osu-library-to-open/)

Thursday, April 21, 2011

CR02

I found the last two lectures to be really helpful. The lectures were about designing for the environment and designing for accessibility.

The design for accessibility lecture correlated fairly well with my Womens Studies class. In that class, we read an article by a disable woman telling about her experiences facing prejudice for being disabled and being a woman. She described how there are many disability levels, and every individual faces different problems. I think this is something designers should keep in mind with designing buildings and products. Every individual with a disability has a different experience so it's important to have designs that work for individuals. I think the Knowlton architecture building on campus does a good job of being designed for a variety of individuals. It has a ramp and an elevator to suit people's needs. The ramp is easily accessible for all, and it's not hidden in the back of the building like many other buildings on campus. Designing for accessibility is something that is very important and should be at the forefront of every designer's mind.

The designing for the environment lecture got me thinking about issues I had heard about, but was not very familiar with. I've definitely noticed our society's obsession with "going green." Every product, restaurant, and store claims to be "green." However, the issues of designing products for affordable repair, not wasting unrenewable resources, and questioning the ultimate consequences of a design are obviously not being taken into account as much as they should be.  The example Gabe Tippery used in class about the curling iron really made this concept concrete to me. It doesn't seem that difficult to sell springs to repair a curling iron, but companies are greedy and want people to buy a brand new iron. We should really be more concerned with the effect of all this waste rather than the monetary profits.

Designing for accessibility and for the environment are two very important topics I will study if I choose to become a designer. I will also be more conscious and careful when buying products and throwing things away.

Sunday, April 17, 2011

Designer research project part 3: April Geiman

April Greiman is a trailblazer of graphic design. She boldly entered a field that was predominantly male and worked with the Mac and other revolutionary technology. Greiman was born in 1948 in New York City, but opted to move to LA after school. She earned her BFA at the Kansas City Art Institute and was a graduate student in Switzerland. She currently is the owner and principal for the design company Made In Space, Inc.

According to AIGA, Greiman was the director of the graphic arts program at CalArts (California Institute of the Arts) in 1982. She initiated changing the name of the program from "graphic arts" to "visual communication", since she felt that graphic arts was "too limiting." This change showed Greiman's insight into the ever-changing design field. Upon reading this, I was reminded that OSU's department is named Visual Communication as well.

Greiman is a huge proponent of Mac use in design. She is only interested in hiring designers who collaborate, rather than work as "lone geniuses."

She claims to be "all for true meaning, where it can be excavated or found." I feel that this motto is relevant for designers who want to create meaningful works, rather than simply advertisements aimed to sell something, or work that is just meant to "look pretty."

I am extremely inspired by April Greiman's innovation and trailblazing. She is a fearless leader in design. By instigating the use of Macs and causing design to be seen as a communication technique and a collaborative effort, she has revolutionized the world of design.

Sources: Women of Design by Bryony Gomez-Palacio and Armin Vit, 2008, published by F+W Publishing, print.

http://www.aiga.org/content.cfm/medalist-aprilgreiman


greiman_vermont.jpg
mural by April Greiman
http://www.publicartinla.com/LA_murals/Hollywood/greiman_vermont.jpg
stamp1.jpg
Stamp commemorating the 19th amendment by April Greiman
http://elizabethk.com/class4/stamp1.jpg
design_quarterly__full.jpg
Does it Make Sense? by April Greiman 
http://idsgn.org/images/design-discussions-april-greiman-on-technology/design_quarterly__full.jpg

Designer Research Project part two: Moira Cullen

Coca-cola is a brand that we see everyday on vending machines, in supermarkets, on commercials, and on semi-trucks rolling down the highway. The mind behind this famous logo is Coca-cola's design director of North America, Moira Cullen. Cullen describes her design education as "never-ending". Prior to designing Coke, Cullen worked as head of the corporate design group at Hallmark. She recently began to work as the senior director of the Hershey Company as well. Moira Cullen says, "Ultimately, design-in its many incarnations-is my way of connecting with the world." Cullen values design as a form of communication, and Coke's omnipresence in the advertising world makes her extremely connected.
Sources: Women of Design by Bryony Gomez-Palacio and Armin Vit, 2008, F+W Publications, Inc., print. and:http://www.brandpackaging.com/Articles/Feature_Articles/BNP_GUID_9-5-2006_A_10000000000000604581

02_01_11_TD23.jpg
http://www.thedieline.com/storage/post-images/02_01_11_TD23.jpg?__SQUARESPACE_CACHEVERSION=1296603243745
hersheys_kiss2.jpg
http://www.brandpackaging.com/Articles/Feature_Articles/BNP_GUID_9-5-2006_A_10000000000000604581

Designer research project part one: Edith Head

When I started brainstorming ideas for this project, I was in the fine arts library after our tour and just picked up a random book about designers and flipped it open. It opened straight to Edith Head, a popular costume designer for movies. Later that week, I came across a book titled Women of Design that had short biographies, pictures, and interviews with women in design professions. After that, I knew I was going to choose three women designers to research. I chose Edith Head and Moira Cullen for my short research, and April Greiman for my more in depth research.

When I watch a movie, I'm always fascinated by the costumes the characters are wearing. The clothes say a lot about the character. Bad costumes are extremely distracting, and great costumes help transport me into the time period of the film (not to mention, they're great Halloween costumes ideas). Edith Head designed costumes for some of my favorite movies, including Roman Holiday (starring Audrey Hepburn) and Alfred Hitchcock's Vertigo. Information from: http://www.imdb.com/name/nm0372128/
  
Edith Head earned her education for the University of California, Berkeley, and Stanford. She worked for Paramount pictures starting in 1923, and eventually became the head costume designer for Paramount. She was nominated for about 40 Academy Awards for best costume designer, and won 8. She left Paramount and worked for Universal Studios in 1967 until her death in 1981. Information from: http://www.fandango.com/edithhead/biography/p93857

audrey_hepburn_sabrina.jpg
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpk3AQKAnQjpcBFSM0wNrARw7uX3Y8-nRB5U5t2zX5WIt0ZIwsS6NJlYWzsS_2bZ5-NY1jjpx6iKAqZAVlkdktOZju7Wv6K1ckZm9wVpnFJemttucbPWjjz2urEZItOOjLjuUEUmL9jeMs/s400/audrey_hepburn_sabrina.jpg
This is Edith Head's design for Sabrina.

Head-Vertigo.jpg
Edith Head's design for Vertigo.
http://www.colettepatterns.com/blog/fashion-history/edith-head-dress-doctorhead-rear-window.jpg

Edith Head's design for Rear Window.
http://www.colettepatterns.com/blog/fashion-history/edith-head-dress-doctor


RR01

I read the first six chapters of John Heskett's Design: A Very Short Introduction, and was able to pick out some of the main themes we've been discussing in class. The first few chapters were about the history of design and mentioned the "form follows function" (p. 24) and "form follows fiction" (p. 25) ideas. I find these ideas to be particularly interesting since in design it seems that the ideal goal is to have a product/graphic/space that's both beautiful and functional.

Additionally, I noticed that Design as Communication was a recurring theme throughout the text. Pgs. 34-35 discussed how design communicates cultural messages and values and how a design could take on a totally different meaning in a different culture.

Pg. 52 mentioned how the ADA and recycling place constraints on designers and require them to be more creative with meeting the needs of clients and creating designs that are both functional and good for the earth. I also found it interesting that evolving technology is extremely important for designers to keep up on. Pg. 53 describes how technology plays a pivotal role in designing and how many designs have been completely revolutionized due to innovative technology.

The text did a good job of relating design to advertising and marketing. Designers constantly have to be aware of what the public wants and what is the best way to present a product, space, or visual communication to their audience. The goal of many designers is to get the public to "have what they never knew they wanted" (pg. 42). Much of the products and conveniences we have today we never would have missed if we didn't know about them before, but since they are here and available, we feel we can't live without them. That is the mark of a truly great design, in my opinion. A product that is so convenient, beautiful, and functional, that we would feel lost without it.

J03

After browsing through a few of my peers' blogs, I realized we have a lot more in common than I originally thought. It turns out that almost everyone whose blog I read expressed some nervousness about going into Design, whether as a major or minor, and also expressed some uncertainty about what exactly they want to be when they "grow up." I can definitely relate to that. It's good to know I'm not alone with being unsure about my future, considering changing my major multiple times, and wanting to be involved in a career that's both practical and creative.

I enjoyed Payton's patterns blog. I liked how the patterns used were from buildings and places around campus that I see every day, but don't stop and look at very often. It's cool how Payton was able to stick to a theme and turn something that's easily passed over into an interesting blog post. Payton's blog is here: (http://paytondsgn200.blogspot.com/)

I agree with Kylie when she said "I was amazed at how much work and creativity goes into the design of products that I never really thought much about." (http://kkyylliiee.blogspot.com/) That's exactly how I felt on the first day of class when we were discussing the history of design and particularly the different types of chairs. I usually just sit in a chair and don't think about how much work and creativity went into the design of the chair. Product designers are constantly brainstorming on how to make our life more comfortable, yet we rarely realize it unless something isn't working right...then we just get pissed at them for being bad at their jobs.


I'll be looking forward to seeing what everyone else posts on their blogs for the rest of the quarter :)

Sunday, April 10, 2011

Found Patterns: Around the House

Found: on my bedspread. I like this because it looks Victorian. I like how the pattern is intricate, yet it only uses two colors.

Found: on a dress in my closet. I like that it's simple, yet pops because of the bright turquoise color.

Found: on a shirt in my drawer. I like that it's black and white. The pattern is seemingly random, yet works together to form a coherent whole.

Found: on a chair in my mom's room. I love that it has flow-y, organic flowers alternating with a symmetrical pattern. Also, it's got a great '70's ish vibe (I have a sneaking suspicion it really is from the '70's, but who knows.)

Found: on my sister's bedspread. Once again, this pattern only uses black and white, yet still remains interesting. I love music, too, so it's just a great overall pattern.

Found: on my sister's pillow. It's wild, and uses neutral colors to form an interesting pattern. It's a man-made version of a pattern found in nature.

Found: on a folder. Black and pink is a sweet color combination, and I like that the pattern moves together to form a large pattern in the middle.

Found: in the coat closet. Houndstooth is classy, interesting, and uses only black and white.

Found: in the coat closet. This plaid pattern is cool because it looks rather vintage. It uses a pop of light blue to balance out the neutral brownish color.

Found: on my sister's dress. I like that it's colorful paint splatters set against a plain white background. I also like that it's random but still forms a pattern (similar to my black and white paint splatter pattern).